- Remove static belts and mining anomalies and replace them with clusters of roids randomly spawning throughout system.
- Roid clusters are found by using the survey scanner, this will give you various heat overlays of the system showing you areas with concentrations of each mineral. Different mineral overlays are selected by right clicking on survey scanner and selecting appropriate script. Scripts are built-in to the module, don't need to carry them in cargo. Can manipulate sliders on system map to pinpoint highest yields, kinda like PI.
- Roid clusters can show up in planet rings, system wide rings, or random pockets. You can not scan down deposits with probes, but you can scan down ships in them with combat probes. Warp-in nodes found with survey scanner are usually located around larger roids, depending on random luck may be closer or farther to ore you were actually trying to reach.
- Roids are no longer specific, they can have multiple types of ore in them. Use survey scanner to get heat overlay map on the roids in vicinity to see where your target ore is. Vast numbers of dummy roids with nothing of value, requiring you to move through field of roids and search for the good stuff. Many roid deposits are HUGE but mostly useless (planet rings, system-wide rings). Desired ore is extracted from roid by positioning laser over the ore. Some are inside roid and must be dug out. Minecraft!
- Roids have a structural integrity readout. You can end up making a roid unstable in the process of mining it. It's like Jenga. Holes eaten into roids where you mine. If a roid collapses, all remaining ores in it are lost.
- Roids can also have volatile substances in them. If you mine a volatile node, an explosion travels up your laser beam damaging your ship. Maybe in the form of heat damage to your modules? Can end up blowing out a laser. If you collapse a roid that contains a volatile node, then the roid explodes with an area effect splash damage to ship hulls within X distance. Thus one miner can blow up a roid another miner is working on, damaging them. This allows miners to legally "attack" each other in hisec.
- Mining ships are made faster, more agile, and with greater capacitor, since they will now be required to travel across systems and through out roid deposits in order to reach ores. They need to be able to fit MWDs for the huge planet/system rings.
- Maybe there are some rare anomalies that show up from time to time. Like the black monolith. They have various effects on the grid they are on. Like disabling d-scanning into the grid, effectively giving all ships inside the special ability of the combat recon ships. Obviously grid-specific effects are not possible at the moment, but may be possible one day? CCP has said they want this for Command Ships. Could have an anomaly that increases the number of volatile nodes in the area, and increases their damage output.

I guess poisonous gas clouds could be a type of random "anomaly" that is currently possible. Requires miners to fit an active tank in that area or bring logi pilots.